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[ PIPELINE_REPORT ]
Onto the scene such as the PS1, TV, Monster Cans, Bed, Poster, Pillows, Pizza. etc..... Adding emissive texture maps on the textures that required it for example the Lava lamp and the TV. I did add video using a Unreal Addon but it didn't work instead opting for a plain texture. (a lesson for my next environment). Once the scene was complete I went to build the package and boom {the file path couldn't be located) so I had to update the SDKs both in Visual Studio and Unreal, Restart and woohoo a dull environment at your leisure. Notes to take away from this project: don't give up at the first hurdle (baking the PS1 was a pain) therefore make sure that elements are on the correct UVs, before baking, make sure you have render settings turned on, use Substance Painter whn baking materials, be more poststent. In all I had a lot of fun with this project. creating the assets to fit within the scene. Stay Tuned for more environments in the future! Peace.